![]() My first pass around the pizzeria I was just getting a lay of the land. That said, the map was well made, and the sfx and vfx were well utilized. ![]() Heck, I walked right by his office, triggering a trap, and it didn't seem to matter. I never felt like I was truly in danger, nor could I tangibly sense the danger I was imposing on the guard. I think one other element that was lacking was tension. I actually would have preferred the random spawn aspect were left out so that I could feel like I was in control of the experience. The game was an interesting first-look at the five-nights universe from a fan's perspective, but it didn't appeal to me as particularly engaging or unique by itself. DISCLAIMER: I have never played or watched a five nights game
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